The session began in the marketplace of Surgo. After being separated from society for so long, the party leaped at the opportunity to spend some of their (admittedly sparse) wealth.
Kharz (Mr. S HAS A NAME NOW!) went to the town square to attempt to put on a show for the locals with his skills in manipulating the wind. For making such a fool of himself, he managed a small pittance. Jedediah watched on, perplexed at Kharz' insanity while inwardly wishing he could move that fast.
Ikiit made a run for it, for reasons unknown even to him and Markus took chase. After the waste of several minutes, dice rolls and skill checks, Markus caught Ikiit.
Quibbler remained in the archives pawing through books related to the Thassilonian influence on the region.
They all then met up in a bar, the Bandied Word, where Markus brought everyone up to speed about the work on offer up at the castle. After one round of drinks there was a colossal explosion from the vicinity of the castle. Looking out the window, the party saw one of the watch towers in a state of collapse. Intent on investigating this peculiar event, they ran into trouble pretty quickly.
With a crash, several figures forced their way through a steel storm-water grate and jumped on several of the panicking townsfolk. The party quickly intervened and made short work of the first batch of sewer-zombies killing 7 of them but not before 3 civilian deaths. After following the road a little further, the inevitable occurred; a bigger zombie crushed it's way through a building, flinging another steel bar (this one penetrated and killed a man), and bursting into the road. He then proceeded to crush another 2 civilians before the party could even react. Ikiit took the initiative and began lobbing explosives. Jedediah moved up to attack, Markus closed for the sneak-attack and Kharz stuck to flinging small balls of lightning.
During this particular fight, Markus was incapacitated, Jedediah took quite a heavy hit and the others remained uninjured.
After turning onto the main road leading to the fortress gates the party was ambushed by a cluster of Sinspawn; 3 wrathspawn and 3 pridespawn. After a lengthy melee the party struck down their enemies and entered the fortress through the open gates. There they found several spawn locked in heavy combat with guardsmen. A shieldwall had been erected and appeared to be holding off the encroachment of further foes. With a little help from the PCs the courtyard was cleared and the source of the spawn became apparent, a hidden passage concealed underneath the collapsed tower.
As the party descended into the catacombs, the smell of combustion and explosive residue lined all walls. A small storage area was found at the end of the tunnel, next to a recently blown out barrier. Without further ado, our heroes set forth into the darkness. After a short walk they came across a small room with a large circular structure built in the centre, filled with water. The bodies of several guards lay next to the bodies of spawn; all dead. Across the room stood a hooded and masked figure. Markus stole the initiative and ran up to stab this figure. They responded with a spell. 6 seconds later a ball of sentient fire erupted in the center of the room.
After 3 round of furious combat, the magical figure lay dead and their elemental charge dismissed. Using the last ounce of willpower, they let off a large explosion dealing damage to all in the room (except Markus (evasion)).
With nothing more to fight, and the fighting in the streets over, the party were led for a meeting with the commandant. They were then offered some semblance of reward and offered paid roles in the upcoming expedition. The organizers needed bodies to replace the ones lost in this attack after all.
There the session ends 2 days before the expedition is set to leave.