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New Feats

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1New Feats Empty New Feats Sat Jan 23, 2016 12:56 am

Quark

Quark
Great Adventurer
Great Adventurer

Having been playing a lot of "Tales of" recently, it made me realise that Pathfinder lacks awesome feats that are the equivalent of Artes. There's nothing like the characteristic Sonic Thrust, Demon Fang, Sword Rain &c at all. I'm not totally sure how I'm going to balance these in the long run, and I might utilise these for a full class eventually, but for now, I'm going to make these feats. There'd be huge copyright issues with this as it is, of course, but it's not like they're being published or anything.

Artes: Artes are special feats that modify regular attacks made with either an attack action or within a full attack to make them stronger. While you may possess many Artes, only one Arte can be applied to a single attack. Once an arte is used in a full attack, you cannot use any other artes that require or lead to another arte that requires the arte used.
For example, an 11th level fighter could make three normal attacks with a full attack, but not three Demon Fangs, nor a single attack that utilised both Demon Fang and Sonic Thrust. He could not make a full attack consisting of an attack, Demon Fang, then Fierce Demon Fang, but he could use an attack, Demon Fang then Super Sonic Thrust.


Demon Fang (Combat, Arte)
Prerequisites BAB +1, Str 13, Dex 13
Benefit
You can strike the earth as you attack to create a shockwave. On an attack with a slashing or bludgeoning melee weapon, you can cause a shockwave to travel along the ground in the direction of your swing. This shockwave allows you to make an additional attack roll with the same bonus against a single earthbound creature no further than 5 feet plus an additional 5 feet per 4 BAB behind the original target. The shockwave threatens a critical on a roll of a natural 20, has a x2 critical modifier and deals damage equal to your strength modifier on a successful hit.

Fierce Demon Fang (Combat, Arte)
Prerequisites BAB +6, Demon Fang, Str 15
Benefit
You create a much more powerful shockwave when you attack. This functions as Demon Fang, but the shockwave can hit all earthbound creatures 5 feet plus an additional 5 feet per 3 BAB behind the original target and damage bonuses from Power Attack apply to the shockwave's damage. The shockwave always uses your full attack bonus on its attack roll regardless of how many iterative attacks you have made.

Double Demon Fang (Combat, Arte)
Prerequisites BAB +6, Demon Fang, Dex 15
Benefit
You can create a pair of shockwaves when you attack instead of just one. This functions as Demon Fang, but the shockwave has a 19-20/x3 critical range and deals additional damage equal to your dexterity modifier. The shockwave always uses your full attack bonus on its attack roll regardless of how many iterative attacks you have made.

Sonic Thrust (Combat, Arte)
Prerequisites BAB +1, Dex 15
Benefit
You can thrust your sword with speed that threatens to break the sound barrier. On an attack with a piercing melee weapon, you can deal an extra 1d6 sonic damage to the target, regardless of whether the attack hits or not. This damage does not stack with other sources that deal sonic damage such as the thundering weapon enchantment.

Super Sonic Thrust (Combat, Arte)
Prerequisites BAB +6, Sonic Thrust, Dex 17
Benefit
You break the sound barrier with the force of your swift thrust. On an attack with a piercing melee weapon, you deal 2d6 sonic damage to all creatures (including yourself) within 10 feet, regardless of whether the attack hits or not. This damage does not stack with other sources that deal sonic damage such as the thundering weapon enchantment. Creatures within 10 feet must also make a fortitude save of DC 10 + your BAB + your dexterity modifier or be deafened for 1 round.

Hurricane Thrust (Combat, Arte)
Prerequisites BAB +6, Sonic Thrust, Acrobatics 6 ranks
Benefit
You thrust with blinding speed and use the momentum to carry yourself past your foe. This functions as Sonic Thrust, but the sonic damage increases to 2d6 and you may move up to half your speed without provoking attacks of opportunity as part of the attack.

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