Was just checking through the various things I've downloaded, and discovered that I actually have a fairly large number of adventure modules around, ranging from a few full fledged campaigns to a ton of one shot adventures. I'm quite happy to give any interested parties a copy of any of these.
Obviously there are far too many one-shot adventures to give a description of all of them, but they range from being suitable for level 1 to level 11 characters, and I can select level appropriate ones as desired.
Very basic campaign descriptions, as indicated from the player's guides. These ones I have completely:
Rise of the Runelords: First ever Pathfinder adventure, and is the thing that really made the name of Pathfinder a Big Thing. Classic RPG type structure and story; start in small town, defend it from various threats &c. (Have uploaded this with a couple of notes here)
Jade Regent: You travel in a caravan to a far away land. Romances between major plot NPCs are apparently a thing, if that sort of thing floats your boat.
Curse of the Crimson Throne: A quest of Vengance against a crimelord known as Gaedren Lamm, that presumably grows into something larger.
Second Darkness: In the Pirate town of Riddleport, an ominous shadow lurks over the town, casting it into darkness. Is this some sort of bad omen of terrible times to come?
The Emerald Spire Superdungeon: Classic Dungeon Crawl. Battle heavy and light on plot from my brief look over it.
Incomplete (Hopefully soon to be fixed) campains:
Reign of Winter: Set in a Russian themed area, apparently Baba Yaga and her Dancing Hut play a large role.
Mummy's Mask: Egyptian Tomb Raiding! All the joys of getting lost in hot, sandy deserts from the comfort of your armchair.
Skulls and Shakles: Become a Pirate Lord! Yarr, me hearties!
Wrath of the Righteous: Explore and put an end to what is essentially and quite literally Hell on Earth. Well, Abyss on Earth. Close enough. Mythic ranks are a must here, and for the rules savvy amoung us...
Obviously there are far too many one-shot adventures to give a description of all of them, but they range from being suitable for level 1 to level 11 characters, and I can select level appropriate ones as desired.
Very basic campaign descriptions, as indicated from the player's guides. These ones I have completely:
Rise of the Runelords: First ever Pathfinder adventure, and is the thing that really made the name of Pathfinder a Big Thing. Classic RPG type structure and story; start in small town, defend it from various threats &c. (Have uploaded this with a couple of notes here)
Jade Regent: You travel in a caravan to a far away land. Romances between major plot NPCs are apparently a thing, if that sort of thing floats your boat.
Curse of the Crimson Throne: A quest of Vengance against a crimelord known as Gaedren Lamm, that presumably grows into something larger.
Second Darkness: In the Pirate town of Riddleport, an ominous shadow lurks over the town, casting it into darkness. Is this some sort of bad omen of terrible times to come?
The Emerald Spire Superdungeon: Classic Dungeon Crawl. Battle heavy and light on plot from my brief look over it.
Incomplete (Hopefully soon to be fixed) campains:
Reign of Winter: Set in a Russian themed area, apparently Baba Yaga and her Dancing Hut play a large role.
Mummy's Mask: Egyptian Tomb Raiding! All the joys of getting lost in hot, sandy deserts from the comfort of your armchair.
Skulls and Shakles: Become a Pirate Lord! Yarr, me hearties!
Wrath of the Righteous: Explore and put an end to what is essentially and quite literally Hell on Earth. Well, Abyss on Earth. Close enough. Mythic ranks are a must here, and for the rules savvy amoung us...
- Nerd Stuff:
- Final few battles use Advanced Balors as throwaway minons. They're apparently weak enough that they don't pose much of a threat anymore. Last few encounters are way above CR 20. Makes the Tarrasque look like child's play.
Last edited by Quark on Thu Jan 29, 2015 1:16 pm; edited 1 time in total