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The Yellow Wizard » Adventure » Quest Corner » Campaign Modules Available

Campaign Modules Available

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1 Campaign Modules Available on Sun Oct 19, 2014 1:37 pm

Mister Dicey

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Yellow Wizard
Was just checking through the various things I've downloaded, and discovered that I actually have a fairly large number of adventure modules around, ranging from a few full fledged campaigns to a ton of one shot adventures. I'm quite happy to give any interested parties a copy of any of these.
Obviously there are far too many one-shot adventures to give a description of all of them, but they range from being suitable for level 1 to level 11 characters, and I can select level appropriate ones as desired.



Very basic campaign descriptions, as indicated from the player's guides. These ones I have completely:

Rise of the Runelords: First ever Pathfinder adventure, and is the thing that really made the name of Pathfinder a Big Thing. Classic RPG type structure and story; start in small town, defend it from various threats &c. (Have uploaded this with a couple of notes here)

Jade Regent: You travel in a caravan to a far away land. Romances between major plot NPCs are apparently a thing, if that sort of thing floats your boat.

Curse of the Crimson Throne: A quest of Vengance against a crimelord known as Gaedren Lamm, that presumably grows into something larger.

Second Darkness: In the Pirate town of Riddleport, an ominous shadow lurks over the town, casting it into darkness. Is this some sort of bad omen of terrible times to come?

The Emerald Spire Superdungeon: Classic Dungeon Crawl. Battle heavy and light on plot from my brief look over it.



Incomplete (Hopefully soon to be fixed) campains:

Reign of Winter: Set in a Russian themed area, apparently Baba Yaga and her Dancing Hut play a large role.

Mummy's Mask: Egyptian Tomb Raiding! All the joys of getting lost in hot, sandy deserts from the comfort of your armchair.

Skulls and Shakles: Become a Pirate Lord! Yarr, me hearties!

Wrath of the Righteous: Explore and put an end to what is essentially and quite literally Hell on Earth. Well, Abyss on Earth. Close enough. Mythic ranks are a must here, and for the rules savvy amoung us...
Nerd Stuff:
Final few battles use Advanced Balors as throwaway minons. They're apparently weak enough that they don't pose much of a threat anymore. Last few encounters are way above CR 20. Makes the Tarrasque look like child's play.



Last edited by Quark on Thu Jan 29, 2015 1:16 pm; edited 1 time in total


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2 Re: Campaign Modules Available on Mon Oct 20, 2014 10:26 pm

Mister Dicey

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Yellow Wizard
Have downloaded EVEN MORE full adventures, so here's what else is around:

Complete:

Council of Thieves: Player's guide (of course) says nothing about said council or if you join it or work against it. Apparently it's set in a country of nice people who have become Devil Worshipers and you're trying to restore them to a state of at least semi-goodness.

Carrion Crown: An entire campaign based around Gothic Horror. I'd love to play this, but I suspect I would GM it poorly (but it'd be fun to try).

Legacy of Fire: As far as I can make out, very much in the style of the 1001 Arabian Nights. Lots of Djinni and Gnolls, and probably deserts.

Reign of Winter: Now complete (see above)

Serpent's Skull: Explore great uncharted jungle for ancient ruins from a time long gone. Gives me an impression of Indiana Jones or something.

Shattered Star: Search the land for pieces of a powerful artifact.

Skulls and Shackles: Now complete (see above) Download link


Still Incomplete:

Mummy's Mask: (see above) Parts 1 and 4 available

Wrath of the Righteous: (See above) Parts 1, 2, 3 and 6 available

Iron Gods: Now this could be interesting. Don't think it's finished being made yet. A Sci-fi fantasy crossover. You can now play a Barbarian with a Cybernetic arm and laser pistol. Part 1 available.


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3 Re: Campaign Modules Available on Sun Apr 19, 2015 1:09 pm

Mister Dicey

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Yellow Wizard
All parts of Iron Gods are now available, as is part 1 of a new Adventure path: Giantslayer.
Taking a look over the first module, there's a murder mystery and a huge battle segment, culminating in a big, tough battle against a giant. Spells per day? Pfft. You'll want to be saving those for emergencies. I think the whole first module takes place over just a few days.
I'm not sure how the campaign would go in the long run, but it seems like it could be pretty brutal. This one is set in the land of Belkzen or whatever it's called; a country overrun by orcs. Your home town is about the only non-orc settlement around, so it's prone to attack.


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4 Re: Campaign Modules Available on Fri Oct 30, 2015 12:37 am

Quark

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Great Adventurer
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Mummy's Mask, Wrath of the Righteous and Giantslayer are now completely collected! Also a few parts of the new Hell's Rebels.


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