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The Yellow Wizard » Adventure » Quest Corner » [Pathfinder] The Devil We Know

[Pathfinder] The Devil We Know

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1 [Pathfinder] The Devil We Know on Mon Jul 07, 2014 6:19 pm

Mister Dicey

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Yellow Wizard

Pathfinder Society Module #29 and #30
Suitable for levels 1-7.

...I just noticed that I should have written "talk to ... for more info" instead of "report sightings to ..." to make it a better plot hook...

Is this a format that you like, or shall I just do text?


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2 Re: [Pathfinder] The Devil We Know on Wed Jul 16, 2014 5:10 pm

Einstein

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That guy looks like he is gone for good and when I see him I will use my most used skill (yeah, ok it is stealth)^^

3 Re: [Pathfinder] The Devil We Know on Wed Jul 16, 2014 7:11 pm

Mister Dicey

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Yellow Wizard
Cool, now just waiting on some other people to sign up to this quest.

While we're waiting, why not get a character done? Use the point-buy system with 20 points. If you're not familiar with the rules, send me a message, post here or check http://paizo.com/pathfinderRPG/prd/. I'm pretty flexible with classes and races, so feel free to pick anything from the suppliments.


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4 Re: [Pathfinder] The Devil We Know on Wed Jul 16, 2014 9:09 pm

Einstein

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Wow, that is quite a bunch of information to check. Isn't this a pen and paper game? So you wanna play it here on the forum, like correspondence chess? (Mh... just realized that would be a nice idea by hook or by crook)

...and yes... I'm rly not familiar with the rules. On first sight it looks a bit like D&D.

5 Re: [Pathfinder] The Devil We Know on Wed Jul 16, 2014 9:38 pm

Mister Dicey

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Yellow Wizard
Yes, this is a pen and paper game and it'll be done a little like correspondence chess, as you say. You make a move on here and wait for the response. Hopefully people will move quickly. It's not as fast as a live game, but on the bright side you can describe what you're doing that much more fully. As DM, I will definitely be making my posts quite descriptive, and probably putting in pictures like the one above.

It is, in essence, 3.5 D&D with a few added bits for balance. If you know any version of D&D, it'll more or less translate right in. I'll post a sticky in the Pathfinder lodge section in just a bit detailing rules for you (and everyone else).


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6 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 3:29 am

Einstein

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Adventurer
Adventurer
So we will explore the Greenbelt and find some nice treasure there?  Angel 

(Hope we won't find that psychopathic looking missing guy from above *sigh*)  Ninja 

7 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 4:06 am

baaron7

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Adventurer
yesyesyes !! treasureeee :DD
count me in!

8 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 11:26 am

Mister Dicey

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Yellow Wizard
That's the other game, with the exploring the greenbelt, but okay. I'll sign you both up for it =3. Exploring and making your fortune in the greenbelt =3

Gaz, how familiar with the Pathfinder system are you? I've put a beginner's introduction in this post http://theyellowwizard.forumotion.com/t6-pathfinder-rules which I hope should cover it if you aren't familiar. You can also expect a little PDF email at some stage soon (which you aren't obligated to read, it just provides some background).


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9 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 4:47 pm

baaron7

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Adventurer
im familiar with the system. ive played with baldurs gate 1 & 2 a lot, and with ddo. :)
ill try to create a character by my own later today. i just dunno that should i share my character stats here or dont need.
and thx for signing up for the quest ;)

10 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 4:58 pm

Mister Dicey

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Yellow Wizard
Awesome, looking forward to seeing your character. Either post it here or send it to me as a pm (middle button under my profile of this post) if you want it more private.

I should probably mention that I'm very generous with rewards for Roleplaying and acting in character *hint hint*.


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11 Re: [Pathfinder] The Devil We Know on Fri Jul 18, 2014 9:22 pm

baaron7

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ok i did one beta thing:

character page:
Name: Lakatos Gazsi
Player: baaron7
Race: Elf, male
Class: Rogue
Alignment: Chaotic Neutral
Religion: None
Languages: Common, Elven, Sylvan


Ability scores:


ability   score     modifier
STR       10   0
DEX       16(+2)   4
CON       8 (-2)   -2
INT       18 (+2)   5
WIS       8   -1
CHA       8   -1


Skill bonuses: (total: +52)


Acrobatics: +4
Appraise: +4
Bluff: +4
Climb: +4
Diplomacy: +4
Disable Device: +4
Escape Artist: +4
Knowledge (dungeoneering): +4
Knowledge (local): +4
Perception: +4 (+2 racial bonus)
Sense Motive: +4
Sleight of Hand: +4
Spellcraft: +0 (+2 racial bonus)
Stealth: +4
Swim: +4


Selected feat: Weapon Finesse


Equipment: (total: 140 gp)


Weapons:
2x Dagger - 4 gp - 2 lb.
1x Sling - 0 cp - 0 lb.
30x Bullets (Sling) - 3 sp - 15 lbs.

Armor:
1x Chain shirt - 100 gp - 25 lbs.

Tools and Skill Kits:
1x Thieves' tools - 30 gp - 1 lb.

Clothing (Outfit):
1x Traveler's outfit - 1 gp - 5 lbs.

Food and Drink:
1x Bread, loaf of - 2 cp - 1/2 lb.
1x Common (pitcher) Wine - 2 sp - 6 lbs.

Other equipment:
5x Torch - 5 cp - 5 lb.

Remaining money: 4 gp 4 sp 3 cp


(Weight/Max weitght: ? )

i think i missed some things and im unsure if i did correctly the ability scores spending.

one more thing i wanted to ask that can i be one of these races: Featured races

actually i wanna made a drow elf or tiefling character from lakatos

12 Re: [Pathfinder] The Devil We Know on Sat Jul 19, 2014 10:07 am

Mister Dicey

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Yellow Wizard
Yay, Minmax build!  Tieflings and Drow are both fine (I had to check up on the Drow, but they aren't as OP as I thought)
By my calculations, you're one point over for ability scores.  You can either drop something a little, or, because I'm feeling generous, I'll let you spend all your current forum activity points to keep it as it is now (To encourage activity =3).

Your max weight is 100 lb for a strength of 10.  The nature of the campaign is such that at some stage you will definitely need to invest in horses eventually, but for the time being you just have to live with some minor encumberance penalties (or leave some basics behind when you get into dangerous places)

Other statistics you might find helpful to consider:
Current max HP:  4
To hit: +4  (+0 with non-finesse weapons, +0/-4 when dual wielding)
To Damage: +0
Current AC: 18
Reflex Save: +6
Will Save: -1
Fortitute Save: -2

Looking great!  Looking forward to starting =3

I'm pretty generous with XP and Gold rewards for character development, so expect some good stuff if you do things like draw a picture of your character or give them a backstory.


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13 Re: [Pathfinder] The Devil We Know on Sat Jul 19, 2014 5:31 pm

baaron7

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Adventurer
Adventurer
whow 4 HP O.O ill go in steatlh wherever im going ...

ok so the updated character page:

character page:
Name: Lakatos Gazsi
Player: baaron7
Race: Tiefling, male
Class: Rogue
Alignment: Chaotic Neutral
Religion: None
Languages: Common, Abyssal, Infernal
Max Weight: 110 lb.
Spell-Like Ability: Darkness once/day
Spell Resistance: 0
Prehensile Tail*
Favored Class Bonus: +1/2 sneak attack damage to outsiders

Current max HP:  5
To hit: +4  (+0 with non-finesse weapons, +0/-4 when dual wielding)
To Damage: +0
Current AC: 18
Reflex Save: +6
Will Save: -2
Fortitute Save: -1


Ability scores:


ability score modifier
STR    11      0
DEX    16(+2) 4
CON    8      -1
INT    18(+2) 5
WIS    7      -2
CHA    8(-2) -2


Skill bonuses: (total: +52)


Acrobatics: +4
Appraise: +4
Bluff: +4 (+2 racial bonus)
Climb: +4
Diplomacy: +4
Disable Device: +4
Escape Artist: +4
Knowledge (dungeoneering): +4
Knowledge (local): +4
Perception: +4 (+2 racial bonus)
Sense Motive: +4
Sleight of Hand: +4
Stealth: +4 (+2 racial bonus)
Swim: +4


Selected feat: Weapon Finesse


Equipment: (total: 140 gp)


Weapons:
2x Dagger - 4 gp - 2 lb.
1x Sling - 0 cp - 0 lb.
30x Bullets (Sling) - 3 sp - 15 lbs.

Armor:
1x Chain shirt - 100 gp - 25 lbs.

Tools and Skill Kits:
1x Thieves' tools - 30 gp - 1 lb.

Clothing (Outfit):
1x Traveler's outfit - 1 gp - 5 lbs.

Food and Drink:
1x Bread, loaf of - 2 cp - 1/2 lb.
1x Common (pitcher) Wine - 2 sp - 6 lbs.

Other equipment:
5x Torch - 5 cp - 5 lb.

Remaining money: 4 gp 4 sp 3 cp


Elemental Resistances:

Fire: 5
Electricity: 5
Cold: 5
Acid: 0
Sonic: 0


*:the Pathfinder site says that i should contact GM before i changing the default racial feats.. soo... can i? :3

i think i wrote now everything. i decreased one of my ability score (damn will save). now will think only a background :D



Last edited by baaron7 on Sun Jul 20, 2014 5:44 pm; edited 2 times in total (Reason for editing : trying to solve "Ability scores:")

14 Re: [Pathfinder] The Devil We Know on Sun Jul 20, 2014 11:36 am

Mister Dicey

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Yellow Wizard
Yep, that prehensile tail is fine =3.

The ability score thing can be such a pain, right? You can raise one of your 8s to a 9 or the 10 to an 11. Otherwise, all good!


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15 Re: [Pathfinder] The Devil We Know on Sun Jul 20, 2014 5:46 pm

baaron7

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Adventurer
Adventurer
ok, thx for helping :)
edited the post above

16 Re: [Pathfinder] The Devil We Know on Sun Aug 17, 2014 7:01 pm

Mister Dicey

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Yellow Wizard
Since there's a lack of interest in this particular game and I don't really have the time since I'm running two others now, I am no longer offering to run this game.


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