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Quark's Racial Threadudice

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1Quark's Racial Threadudice Empty Quark's Racial Threadudice Fri Aug 01, 2014 6:44 pm

Mister Dicey

Mister Dicey
Yellow Wizard

Sometimes, you want to make a race, or bring one in from elsewhere. Or just adapt something so it's a nicer looking option. Or sometimes the reverse. Anyway, here's a bunch of races that I've made/adapted.

Update 24/7/15:

Gnolls:

Pixies:

Races from the Wizardry Series

Dracons:

Mook:

Rawulf:

Rapax:

Trynnie:

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2Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Fri Aug 08, 2014 10:23 am

Mister Dicey

Mister Dicey
Yellow Wizard

Umpani:

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3Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Tue Aug 12, 2014 7:34 pm

Mister Dicey

Mister Dicey
Yellow Wizard

Someone asked me to try and adapt Porkuls for this, so here we go...

I'm basing them on halflings since they're essentially halflings anyway.
Porkuls probably come from a bit of Northern Japanese Folklore, the Koro-Pok-Guru. Alternatively, they're from a story a little like Tom Thumb, called Issun-Boshi (Little One Inch)
Anyway, to make them more like a distinct race from halflings, might I suggest the following alternate racial traits for Porkul characters? (although they're still based on halflings):

Fleet of Foot: Porkuls are just as fast as the big folk despite their size. Their base speed increases to 30 ft. This replaces sure-footed.
Lucky Mallet: Porkuls gain +1 to the DC of any saving throws against transmutation spells that they cast. In addition, Porkuls with a Charisma score of 11 or higher gain the following spell-like abilities: 2/day - Enlarge Person, Reduce Person. The caster level for these effects is equal to the user’s character level. The DC for these spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. This ability replaces Keen Senses.
Languages: Porkuls begin play speaking Tien and Halfling. Porkuls with high intelligence scores can choose from the following: Common, Dwarven, Elven, Gnome, and Goblin.

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4Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Mon Aug 18, 2014 1:33 am

Daydream

Daydream
Great Adventurer
Great Adventurer

Cooool, and Porkuls has charming attribute that make bonus on communicating skill?
Cuz they are cute

5Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Mon Aug 18, 2014 10:25 am

Mister Dicey

Mister Dicey
Yellow Wizard

They've got a +2 bonus to Charisma, which I suppose is sort of the same thing :P

Tempted to take a look for/adapt Moogles from Final Fantasy...
Quark's Racial Threadudice Th?id=HN.608016418444216897&pid=15 Quark's Racial Threadudice Th?id=HN.608022826539485081&pid=15

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6Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Tue Aug 26, 2014 3:01 pm

Daydream

Daydream
Great Adventurer
Great Adventurer

well, referenced from the WOW's setting about Gnome..:P
How about craft bonus? Porkuls are good at making meticulous things, so they can accelerate craft or decrease craft DC.
and the alignment, Porkuls lived in a peaceful society, their religion is nature, so alignment maybe neutral or chaos.

7Quark's Racial Threadudice Empty Re: Quark's Racial Threadudice Wed Aug 27, 2014 4:15 pm

Mister Dicey

Mister Dicey
Yellow Wizard

What sort of craft bonus do you think would work? A hefty bonus to changing the size of larger equipment to fit them? A bonus to a craft skill of their choice? I think it'd replace Weapon Familiarity rather than Fearless, and especially not Halfling Luck.

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